I really liked LA...
The most recent DC (v1.4002) was fuggy as buck, but mostly playable and still enjoyable..
OTOH v1.4005 will not be getting much more of my attention because it doesn't reward the player for 'smart play', in fact pretty much all of the pleasure has been sucked out of the game and sacrificed at the altar of
- "You must play the game with this weapon (a crappy AK74 2u), without a scope. Or else."
- Ordinarily, I wouldn't mind too much. I'd pick up a better rifle from somewhere later on - except that you CAN'T. All looted weaponry comes in a severely damaged state and mostly can't be sold on (too damaged) for the pittance that they've now been scripted to fetch.
- Whatever gun that some opponent has just been drilling me with is always…
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Just recently I encountered a CTD (crash to desktop) while in Freeplay.
On my way to the Bandit's Village I changed from Military Warehouses to Dead City. While crossing the bridge right after the transition the game suddenly crashed and threw me back to the desktop.
In /appdata/logs/xray_.log the reason for the crash became a bit clearer:
Not sure what side effects this will have (wild guess: Milo will no longer sell to me), so I will definitely remove the fix before the next new game. But for the time being I am able to enter Dead City and hunt for Borzij.Read more >
Found an error in price of the Artifact_Merger. It sells for 40,000RU not the 20,000RU previously stated. Corrected it and added an image of the Trade to validate the change. Feel free to delete the image after reviewing the change. It's administrative in nature and doesn't contribute to content.
After thought, to confirm sale price:
Additionally, did a change in height size cause the display of 'Items' & 'Quest_Items' to be screwed up? Doesn't appear to be a job in progress, or one half done. Am betting it's a typo in the height size of the Infobox display. Which means it could be a single entry needing to be corrected.
The pic to the left displays the three diplays, Items, Quest Items and Artifact Merger.Read more >
Is one of those, 'between the lines', things.Read more >
Monster Catfish of the Pripyat River
- Monster Catfish in Radioactive water: https://www.liveleak.com/view?i=e76_1353978936
Dez, you need to get on this, we need monster catfish in the zone and herds of smaller ones to drag a Stalker down to a watery death.
Here's an idea on how to incorporate artifact stashes.
Ok so was wondering if there has been any more news with Dezowave posting earlier that v1.4005 will be coming out soon, i've put off strting again as i thought i would wait for this, also waiting on the arrival of my new GTX1080 from via Amazon, as buying through them is saving me $170 here in Australia. Am looking forward to an update as i want more enemies and life throughout the zone, are you out there Dez ?, any news on how you are faring with the project ?, keep well all.Read more >
yeh so i took a quest from nimble to find a 9x18 viper in developer's cut the viper's location icon is north of the cordon near the northern military checkpoint at some bus and i got no idea how 2 get it i mean i looked in the bus top of the bus under the bus idk wot 2 doRead more >
First of all Hi,
This wiki was started in summer 2014 as a "let's try it project" and already a month later, it got the attention of a lot of users and started to grow like fire, we mostly stuck to the common rules everyone on the Wikia platform would do but as the community grew bigger, edit conflicts and bad behaviour took down the harmony on the page. The reason we are doing this today is to secure that everyone is informed on how the wiki should look and breathe and how are we going to shape it. The most important thing is still, we and that means also YOU are shaping this community so thanks to You!
We welcome contributions from everyone who is a fan (or critic) of the game and you are free to edit the pages of the wiki.
Our principle aim …Read more >
Woke up and went through the usual motions with the objective of trying to do as much knifework with my sprite on Master difficulty (the last 6 games have been as a Veteran) as is possible, on the basis that you don't need 10,000 rounds of 9x39mm SP-6 to get through the game.
So here's the outline strategy plan:
- Run the Flesh to the edge of their gulag and knife 'em in the tender spots. Do something similar with the Boar pack and try not to get too mauled in the process. After all, bandages are not a penny for ten...
- Use the "Flesh cutscene" to see if I can scare up any Artifact Spawns...
- Rescue 'Numble' and score some Poltergeist's brains in the process..
- See a rookie Mil about an Sniper rifle SVDm-2 and stash it in the Sin House for us…
Is it a note worthy thing?Read more >
So there I am quietly minding my own business one quiet Sunday, tweaking the Rock page for a half decent picture, when I sort of notice that the crappy unwanted sidebar advert for the instantly forgettable "Fandom" bullshit that some wannabee at wikia thinks is 'cool', has quietly inserted itself within the page I'm working on.
It's parasitically transplanted itself into EVERY damn page!!!!! Oh whoopee!!!! Just what I always thought I needed to complete my busy busy day.
A plug for an excrescence that virally plants itself into (presumably) all wikias. Gosh. That will be popular.
Anyone wanting to start a wikia titled Fandom Suxx will have my full support.Read more >
so, Lab X-18 in S.T.A.L.K.E.R.: Lost Alpha was resembling Lab X-8 from S.T.A.L.K.E.R.: Call of Pripyat? that's how it was supposed be? it's not that i don't like it, just saying, but it still gives you the creeps.
(by the way, i just posted this to earn the "Something to say" badge)Read more >
After playing S.T.A.L.K.E.R. COP, SOC, Clear Skies and Lost Alpha, there is a slight degree of regret over being able to drive through the Zone versus run everywhere. And going through the Zone on foot is a major pain!
In the prior versions careful and close attention had to be paid to the load being carried. Finding and creating stashes were essential to the wellbeing of your character. The amount carried was a balance of weapon/ammo vs med/food. Each enemy encounter overshadowed by the possibility of the battle not going your way due to limited supplies. Often forced to break off enemy engagements to resupply and heal up before returning to the battlefield. With each successive attempt tactics were revised and honed. Often on both s…Read more >
Talk to barkeep, seems more....zoned now, walks around alot. Gain mission to meet a contact down in dark valley, but first...a certain annoying loner needs to be taken care of.
Talk to hunter, tells me his gun has been stolen (seems in every dimension this poor bastard has had his gun stolen) by bandits, marked one must go fetch, OFF TO WILD TERRITORY!
Pull up in jeep, silence, to silent. Phone box rings.....nobody on the other side, strange. Even stranger, vision going funny.... haven't even munched the pills that were bought from a crazy man in duty. Vision now looking like a raver on his 15th hour dance-a-thon, need asprin... and suddenly there it is. controller, stareing dead at me from across the yard, the mother F"$"^& is after my pill…Read more >
I have decided to keep a log of my exploits through the DC zone. If you are finding this, it means I did not make it and my final wish is that you, the reader of this diary let Duty know they suck, laugh in Freedom's face and nod respectfully at Sin.
Loaded game, entered cordon. The new dingy, dark sky and rain was a welcome site (the same killer shrubs hanging from ceilings that need stabbing were not). Talked to Sidorovich....fat pug look-a-like still not giving me missions properly (perhaps needs to be stabbed along with killer shrubs in rookie village).
Went to kill flesh and boars....mission says no and won't let me complete (sidorovich DEFINATLY needs stabbing...). Boar pack near Trade Route Tunnel knocked me into tree, was and was not…
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Well, actually, title is a big sarcasm on my part. Plenty of Forest was not calm at all.
I had made a stash with loot that overburdened me in Dark Dolina on my way out from Monolith Factory because I did not want to take the car, as it would trigger helicopter assault. But, strapped for cash after repairs/upgrades, this loot came in much handy in the end. However on one such looting trip (I was cheating by using jump_to_level), I decided Forest would be interesting to explore. Now, bear in mind, word "interesting" often takes many meanings. It can be good bad indifferent, and Forest is definitely interesting place.
Actually, anomalies and asailants aside, Forest map if one follows the road very much reminds of roads through Belarus where no …Read more >
This was the least of it:
As if a first drive in the Countryside isn't fraught enough...
At X16 there was considerable interest in sponsoring the bath-house annex..
Just can't have sprites behaving like this - even in a post-apocalyptic hybrid game.
Get a room already guys..
Later, on the way back, Doing one of those covert night-drives with crappy lights through dodgy neighbourhoods - another bonnet ornament:
Which he very obligingly did, just in front of his pals' house. At least he had the good manners not to fall off under the wheels as that could have rolled the wheels. Embarrassing.
Different day, a different New Game; day four on Darkscape (well I've been BUSY nicking Sniper rifle SVDm-2, SVUmk2s and popping MadDog in the process.
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Well yea, it's that time, when we have to say goodbye, this time goodbye to 2014 and hello 2015!
We hope that in 2015 we will continue to expand this wiki and to bring it to the level of our sister wiki the S.T.A.L.K.E.R wiki.
Thanks for all the support!
MindFreak1987™ 10:47, December 31, 2014 (UTC)Read more >
Yea freaking YEA!
The day has come, we all waited for it, the GSC announced that they retook everything back under their full control and that they want to continue where they left off with developing. As they say they are working on a new game. They didn't say anything about S.T.A.L.K.E.R 2 primarily, but they said that the fate of the game will soon be known.
Stick with us for more info.
In the mean time check out the new GSC website: http://www.gsc-game.com/
- MindFreak1987Read more >
it's official, we spent days and months to get to this, from now when somebody wants information about this beautiful modification he just has to do a single click and he'll be led to our wikia.
Thanks to all those who supported us in our work.
Especially thanks from me to "Byte Me" for his amazing work!
S.T.A.L.K.E.R IS ETERNAL
Sincerely, proud owner of the wikia - Hazbulator.
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- Thanx to Dez0wave for what they have done within and as an extension to the STALKER canon. Why? Because the published Shadow of Chernobyl game had been seriously nerfed by its release.
- Certainly the much diminished SoC Zone had lots of action, plenty of it being lethal, but where were the Zombies that were such a tourist trap in the (axed) Dead City? How come the Lab X-18 mission completes with Barkeep taking "Lab X-18 documents part 4"?
- What happened to the first three parts? (Oh, you mean there's five? how's THAT work out?)
- Without Des0wave's re-imagining of SoC, NONE of this would be outside of an obsolete Build from a now-defunct GameDev company.
- He needs to sleep..
- There are more "dreams" for the 'Marked One',
- He can drive about the levels..
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