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Burer
Cop mo burer
General Characteristics
Type

Mutated Human

Statistics
Abilities

Telekinetic blast
Invulnerability field
(Short duration)

Body parts

Hand of a Burer
(100% yield)

[Source]

The Burer is a mutant humanoid found in most S.T.A.L.K.E.R. games.


Ugly, red-skinned dwarves born from genetic experiments. They usually inhabit dark underground tunnels as their sensitive eyes can go blind instantly from the sun's bright illumination. In their underground lairs, they set traps for stalkers and scientists. They try to block all exits using large pieces of trash, debris, or furniture. Burers have powerful arms that they use to rip apart their prey. Their personalities are very unstable; nervousness, fear, and sudden outbursts of aggression makes them behave erratically. They have a developed sixth-sense and the ability to use telekinesis. Their sixth sense allows them to see a possible threat without direct visual contact and establish its position. Telekinesis allows it to manipulate large objects at a distance, hurl them at an enemy, and use pyrokinesis to emit blasts of intense heat at opponents when no objects can be thrown. Their abilities, personalities, and intelligence makes them one of the most dangerous creatures in the Zone.
- encyclopedia description

OverviewEdit

As noted:

Ugly, red-skinned dwarves born from genetic experiments. They usually inhabit dark underground tunnels as their sensitive eyes can go blind instantly from the sun's bright illumination. In their underground lairs, they set traps for stalkers and scientists. They try to block all exits using large pieces of trash, debris, or furniture. Burers have powerful arms that they use to rip apart their prey. Their personalities are very unstable; nervousness, fear, and sudden outbursts of aggression makes them behave erratically. They have a developed sixth-sense and the ability to use telekinesis. Their sixth sense allows them to see a possible threat without direct visual contact and establish its position. Telekinesis allows it to manipulate large objects at a distance, hurl them at an enemy, and use pyrokinesis to emit blasts of intense heat at opponents when no objects can be thrown. Their abilities, personalities, and intelligence makes them one of the most dangerous creatures in the Zone.

BiologyEdit

  • Burers are stocky, almost dwarf-like monsters that tend to stick to underground sections of the Zone, avoiding light at all costs. They can be mistaken for bandits at first, due to their propensity for wearing long black trenchcoats, but are a far greater threat, able to paralyze and break an opponent's armor or weapon at will. Definitely not an easy opponent even for experienced stalkers, made even more difficult due to their preference to travel in pairs or groups.

UsesEdit

GameplayEdit

  • Before attacking, Burers emit an ominous battle cry. That's the signal to take cover behind a solid wall or similar protection point.
  • Burers can be dropped with six .44 Magnum head shots.
  • Alternative play is to trigger the mutant into HUDS (hands up don't shoot) protection mode with a well placed shot, then run in to close quarters and knife it in the face when the protection disengages, to which they are particularly vulnerable.
  • Also, sniping from range and safe quarters is effective.

TriviaEdit

GalleryEdit


Lost Alpha Mutants
Blind Dog · Bloodsucker · Boar · Burer · Cat · Chimera · Controller · Crows · Flesh · Ghost Zombie · Izlom · Karlik · Karlito · Poltergeist · Pseudodog · Pseudogiant · Pyrogeist · Rat · Rodent (Tushkano) · Snork · Swampbeast · Zombie · Zombified Stalker

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