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The Cultural Center is a minor but significant location in Dead City, appearing in the S.T.A.L.K.E.R.: Lost Alpha standalone Mod.


Halt, stalker! What's your business here?
- Front desk guard to Marked One on arrival.

Overview[]

  • A large, disused cinema building of vaguely classical design, located just to the south of the town square.
  • The building is used as a HQ for the Mercenaries faction, but is later purged by the Military who may then occupy it for the rest of the game.

Storyline[]

Side Missions[]

  • None.

Notable Loot[]

Prison Cell:[]

Basement Kitchen:[]

Second Floor Bedroom:[]

  • x1 Viper 5 (perfect condition) found behind the sofa.

Second Floor PC room:[]

Notes[]

  • As mentioned in the Dead City notes section, a great deal of loot may be appropriated if the player has the time and motivation.
  • If the player takes this path the possibilities of a Blowout occurring increase. Should this happen while the local Merc sniper is still active, he will seek safety in the nearest shelter which in this case will be the Cultural Center.

Trivia[]

  • The PC room and "Contact" room both have pictures of the developers hanging on the walls (seen around the desks)

Gallery[]

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