Help the Ecologists take measurements

The Ecologists send the player to nursemaid
a Field Agent.

Quest type

Camp eliminations

Given by

Ecologist contact


Ecologist Field Agent


-1x PP-4a sensor
1x SSP-99 Ecologist
1x Elite anomaly detector
Meet Ghost in the hotel


Rank increase: +4
Reputation increase: +5
Relation increase:
Military +50
Relation increase:
Ecologists +100

Time limit

Indefinite until first
objective is met.


Ah, an eager stalker. Good then, you can go meet my field agent immediately, He is in a building nearby. I'll mark his position on your PDA. Fair warning: there seems to be something causing psy-emissions at the old bus station. We need to know what's with that. Best to take measurements there and kill two birds with one stone.
- Mission briefing

Help the Ecologists take measurements is a storyline task that is assigned in the S.T.A.L.K.E.R.: Lost Alpha standalone mod.


  • This is a four-part mission that has many opportunities for failure.
  • Initially, there is no pressure until the first objective (the field agent) is met, afterwards events become 'dynamic' and combat saves may be needed.
  • The mission rewards may be compromised if the Field Agent succumbs to one of the several dangers present during the mission.
  • Returning with the results to the Ecologist Contact concludes the mission.


  • Ridding the area of any remaining Monolithians will be helpful.
  • Keeping inventory load to a reasonable level is also useful.
  • The Field Agent uses audio cues eventually amployed by Professor Kruglov in the Base Game.
  • The Field Agent is also slow, distracted and preoccupied with "taking measurements" as well as vulnerable to attack.
  • Most events take place around and within the "Bus Station" and the player is advised to scout ahead to intercept the opposition and prevent it attacking the Agent.
  • The psy-emanations are traceable to a Burer. These will, if not promptly dealt with, compromise the player's ability to stave off the small Rat pack that may attack, as well as the three Spetsnatz Zombified Stalkers that spawn and attack when the Agent comes within range.
  • Once all threats are eliminated the Field Agent should complete his tasks routinely before announcing the need to return to base.
  • During the slow wander back, a few more Rats will attack in the open by the garages.


  • The PP-4a sensor that is lost from the player's inventory presumably belongs to the Field Agent (v1.3003)
  • If a high grade rifle such as a Sniper rifle SVDm-2 is left in the open, then the Field Agent will probably swerve across and pick it up on his return trip. It will not be available for trade.
  • Neither the Ecologist contact nor the Field Agent have stable bio names.


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