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Military fork
MilitaryForkRoute1

General route with sub-mission legs in the
Military campaign to retake the NPP.

Details
Quest type

Storyline
Continuity
Camp Elimination

Given by

Storyline
Lt Dudaev

Reward

Find the way into
Sarcofagus
(door code)

Consequences

Rank increase:
+18 total
Reputation increase:
zero
Relation increase:
Military +210 total

Time limit

Indefinite.

[Source]

The Military fork is a storyline mission fork that is available in the S.T.A.L.K.E.R.: Lost Alpha standalone mod.

OverviewEdit

This storyline fork consists of nine distinct sub-missions punctuated with cutscene flyovers:
With the conclusion of the last mission giving the player the necessary door code that will enable the conclusion of:
Which will return the player to the main thread of the Storyline.

Gameplay OverviewEdit

As noted on the Chernobyl Nuclear Power Plant page:
  • The player usually arrives from Pripyat through the western portal on foot having traversed the gloom of the Pripyat Underground and most likely picked up more damage skirmishing in Pripyat.
  • There are no facilities for repairs.
  • The player will be tasked with meeting the commander of the local Military detachment prior to being offered this Main mission fork to assist them with a multistage assault on the Monolith defenders of the station (who are present in considerable strength following their retreat from Radar)
  • The player may decline to assist but the option for this Main mission fork will then be determined.
  • Part of the sequence will also involve a scripted "Mutant Attack" after the initial Monolith contingent has been eliminated, with a minor Zombified Stalker attack as previously eliminated Monolithians are reanimated.
  • The player is then escorted and introduced to the Military leader in the area, Macarov; assists their elimination of the Monolith troops guarding the door by providing support from a BTR-70 Armored Personnel Carrier and is given the door code as a reward.
  • Broadly speaking, the Military fork has more of the "feel" of a S.T.A.L.K.E.R. Clear Sky mission sequence than a typical Shadow of Chernobyl mission set.

NotesEdit

  • There are only three entries in the "task_manager.ltx" file that relate to the nine distinct missions that make up the Military fork.
  • One of these clearly relates to finding the (military) recon unit; but the other two are equal in their rewards (+8 rank, +100 Military relationship) and mention "help_military" and "help_dudaev".
  • The other, quite discrete missions, have no declared parameters within the task manager file.
  • Game script files are obscure regarding any mission rewards too.

TriviaEdit

  • As mentioned on the Chernobyl Nuclear Power Plant page, there is no pressing necessity to take this mission fork. Other options are available to the player.

GalleryEdit

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