“ | I want to talk about your stuff. - Marked One, (Regarding the passkey |
” |
“ | Do you have it yet? - Nomad |
” |
“ | Here is the stuff from the safe, and the passkey. What now? - Marked One |
” |
“ | Let me tinker with it... There, I reactivated it. It should work now. My work is done, stalker. Go... avenge those who died. I think I can die in peace now, knowing that the errors of my colleagues and I will be corrected. Hopefully all this can be forgotten in due time... - Nomad, Mission briefing |
” |
Reach the bunker is a storyline task that is assigned in the S.T.A.L.K.E.R.: Lost Alpha standalone mod.
Overview[]
- This is a straightforward continuity mission.
- Entering the Bunker concludes the mission.
Notes[]
- Provided that the player is on reasonable terms with the Monolithians there will be little difficulty completing the mission.
- None of them should be around after the emitters get turned off later on.
Trivia[]
- Entry to X10 may be gained without the card anyway. The only problem being that a three minute "death-counter" will be activated.
- Forward planning will have a vehicle in the area.