|“|| Poor souls subjected to prolonged exposure in Yantar and a few other heavily radiated sectors. Careless stalkers gone mad and turned into walking corpses. Many such corpses wander the Zone, some wander as far as the perimeter. They are beyond help because the destructive process is irreversible. Zombified stalkers are still able to use their weapons, but they are quite dumb and can be heard mumbling meaningless, fragmented sentences to themselves. They gradually lose all their skills and turn into zombies. They are usually very aggressive and can present a serious threat in large numbers.|
- Encyclopedia description
- While being relatively slow, as far as opponents go, the Zombified Stalker has exceptional marksmanship abilities.
- Carried weaponry varies considerably with the player often being able to scavenge items in perfect working order.
- Unlike Zombies, who have the ability to reanimate, the Zombified Stalker is easily and permanently terminated with headshots.
- The Zombified Stalker is extremely vulnerable to knife wounds with even a scratch from an opponent resulting in death. This is observed irrespective of armour to such a degree that one knife blow may kill multiple Zombifieds if they are in close proximity.
- Clearly, there are risks involved in "bringing a knife to a gunfight" and suitable preparation is recommended (a high bulletproof factor coupled with low bleeding factor), but there may be opportunities for the player to stalk undisturbed groupings with the intent of rapid and low-cost elimination (e.g. Yantar and Pripyat Underground)
- In the Base Game Zombified Stalkers are never lootable for food items. This is not the case in S.T.A.L.K.E.R.: Lost Alpha where dead instances provide normal looting opportunities.
- Although generally accepted as being a member of the Mutants classification, the PDA encyclopedia lists the Zombified Stalker as actually comprising one of the several Factions of humans that populate the Zone.